combat

The underlying philosophy behind the fighting system is that it is easy to learn and hard to master. 

Attacking

The system consists of several attacks the player can undertake. The system also allows for a “Combo” attack by initiating an attack at the end of another.

 

These attacks include;

 

Primary Slash  - Reverse Slash

 

  Primary Overhead - Reverse Overhead 

 

   Primary Stab -  Reverse Stab 

 

 Primary Underarm - Reverse Underarm

 

By using a modifier key the side the attack starts on will be switched

Dragging

By moving your mouse along the line of an attack that has already been initiated you can either speed/slow the attack up/down depending on the direction. This mechanic would be used to trick your opponent into committing to a block too early or too late resulting in their block either dropping before the attack lands or vice versa.

Feinting

Another aspect of melee combat is the ability for players to “feint” an attack. This feature functions by allowing players to cancel an attack, before it has entered into a “committed” swinging or stabbing state. The point of this feature is the “throw off” timing from a player's block. If an enemy player blocks too soon, they are left open and vulnerable to

attack.

 We are aware of the issues that arise with feinting mechanics and that they can usually become too overpowered, we hope to solve these issues with weapon sizes altering the effectiveness of feinting, eliminating any ability to one shot someone after a feint.

For more information on the development of project renown

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